Augmented Reality and Virtual Reality for Learning: An Examination Using an Extended Technology Acceptance Model.
Jaehong JangYujung KoWon Sug ShinInsook HanPublished in: IEEE Access (2021)
Keyphrases
- virtual reality
- augmented reality
- virtual environment
- computer graphics
- computer animation
- virtual objects
- mixed reality
- multi user
- virtual world
- tangible user interface
- real time
- live video
- markerless
- three dimensional
- human computer interaction
- learning process
- machine learning
- online learning
- real scenes
- real environment
- user interface
- image processing
- information systems
- virtual reality technology