A Real Time Lighting Technique for Procedurally Generated 2D Isometric Game Terrains.
Érick O. RodriguesEsteban CluaPublished in: ICEC (2015)
Keyphrases
- real time
- game theory
- viewpoint
- low cost
- computer games
- automatically generated
- high speed
- lighting conditions
- serious games
- vision system
- complex environments
- game based learning
- real time systems
- real time rendering
- quality of service
- game theoretic
- video games
- resource allocation
- virtual world
- virtual environment
- control system
- feature space
- multi agent systems
- computer vision
- data sets