An optimization method for penalty-based six-degrees-of-freedom haptic rendering system.
Yi LiYin ZhangXiuzi YeSanyuan ZhangPublished in: Signal Process. Image Commun. (2015)
Keyphrases
- optimization method
- high fidelity
- optimization algorithm
- genetic algorithm
- optimization methods
- optimization process
- evolutionary algorithm
- simulated annealing
- differential evolution
- computer graphics
- degrees of freedom
- particle swarm
- optimization procedure
- global optimum
- virtual environment
- objective function
- metaheuristic
- real time
- high quality
- penalty function
- multi objective
- nonlinear optimization
- quasi newton
- virtual reality
- hybrid algorithm
- particle swarm optimization pso
- optimization strategy
- position and orientation
- harmony search
- haptic interaction
- nelder mead simplex