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Fitted avatars: automatic skeleton adjustment for self-avatars in virtual reality.
Jose Luis Ponton
Víctor Ceballos
Lesly Acosta
Alejandro Ríos
Eva Monclús
Nuria Pelechano
Published in:
CoRR (2023)
Keyphrases
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virtual reality
virtual environment
virtual world
computer graphics
augmented reality
three dimensional
photorealistic
computer animation
virtual space
virtual humans
virtual museum
multi user
virtual training
multi sensory
real time
digital libraries
computer vision