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A Dynamic Speech Breathing System for Virtual Characters.
Ulysses Bernardet
Sin-Hwa Kang
Andrew W. Feng
Steve DiPaola
Ari Shapiro
Published in:
IVA (2017)
Keyphrases
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virtual characters
virtual environment
embodied conversational agents
dynamic environments
social interaction
computer vision
case study
collaborative learning
multi view
speech recognition
real valued
serious games
crowd simulation