Pedestrian Crossing Decisions in Virtual Environments: Behavioral Validity in CAVEs and Head-Mounted Displays.
Sonja SchneiderPhilipp MaruhnNguyen-Thong DangPrashant PalaViola CavalloKlaus BenglerPublished in: Hum. Factors (2022)
Keyphrases
- virtual environment
- virtual reality
- virtual world
- multi user
- decision making
- human decision making
- computer graphics
- collision detection
- decision makers
- object detection
- physical environment
- serious games
- virtual characters
- virtual space
- human behavior
- virtual objects
- information systems
- pedestrian detection
- learning processes
- three dimensional
- role play
- synthetic characters