Behavioural Reactive Agents for Video Game Opponents with Personalities.
Carlos Delgado-MataJesús IbáñezPublished in: IVA (2007)
Keyphrases
- video games
- reactive agents
- multi agent
- computer games
- game play
- educational games
- autonomous agents
- game playing
- learning experience
- game ai
- multi player
- learning tools
- imperfect information
- reinforcement learning
- game design
- game engine
- game theoretic
- game development
- bounded memory
- serious games
- incomplete information
- nash equilibrium
- multiagent systems
- multi agent systems
- learning outcomes