Use of IT in Higher Education and Training - Social learning through outdoor quiz game app.
Linda KiønigTone VoldOle Jorgen RanglundVladimir TrajkovikMaja VidenovikRobin BraunPublished in: ITHET (2021)
Keyphrases
- higher education
- social learning
- m learning
- online learning
- corporate training
- learning technologies
- social interaction
- mobile learning
- e learning
- distance learning
- serious games
- blended learning
- hong kong
- learning in higher education
- learning community
- learning management systems
- networked learning
- learning process
- open university
- video games
- online course
- training set
- game based learning
- instructional strategies
- tertiary education
- vocational education
- problem based learning
- language learning
- user experience
- virtual world
- learning environment
- computational models
- computer games
- computational model
- educational contexts
- multimedia