Does a prosocial decision in video games lead to increased prosocial real-life behavior? The impact of reward and reasoning.
Glena Helen ItenJulia Ayumi BoppClemens SteinerKlaus OpwisElisa D. MeklerPublished in: Comput. Hum. Behav. (2018)
Keyphrases
- video games
- real life
- learning experience
- game play
- educational games
- reinforcement learning
- decision making
- computer games
- learning tools
- knowledge base
- game design
- game playing
- game development
- artificial intelligence
- game based learning
- qualitative reasoning
- reasoning process
- qualitative simulation
- decision makers
- knowledge representation
- serious games
- computer controlled
- playing games
- decision rules