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The Application of Motion Capture and 3D Skeleton Modeling in Virtual Fighting.
Xinliang Wei
Xiaolong Wan
Sihui Huang
Wei Sun
Published in:
AniNex (2017)
Keyphrases
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motion capture
human body
human motion
knowledge base
multi view
virtual environment
human computer interaction
markerless
human figure
high dimensional
virtual reality
computer animation