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The Application of Motion Capture and 3D Skeleton Modeling in Virtual Fighting.

Xinliang WeiXiaolong WanSihui HuangWei Sun
Published in: AniNex (2017)
Keyphrases
  • motion capture
  • human body
  • human motion
  • knowledge base
  • multi view
  • virtual environment
  • human computer interaction
  • markerless
  • human figure
  • high dimensional
  • virtual reality
  • computer animation