Hierarchical Rasterization of Curved Primitives for Vector Graphics Rendering on the GPU.
Mark DokterJozef HladkyMathias PargerDieter SchmalstiegHans-Peter SeidelMarkus SteinbergerPublished in: Comput. Graph. Forum (2019)
Keyphrases
- vector graphics
- graphics hardware
- cluster of workstations
- real time
- graphics processors
- real time rendering
- ray casting
- web applications
- high level
- high quality
- building blocks
- implicit surfaces
- parallel processing
- volume rendering
- high fidelity
- hierarchical structure
- low level
- texture mapping
- d scene
- computer graphics
- general purpose
- perspective projection
- hierarchical representation
- search engine
- databases