A pervasive game to promote social offline interaction.
Maurizio CaonElena MugelliniOmar Abou KhaledPublished in: UbiComp (Adjunct Publication) (2013)
Keyphrases
- social interaction
- video games
- game theoretic
- social aspects
- social skills
- social learning
- social behavior
- virtual characters
- behavioral patterns
- computer games
- human computer interaction
- human interactions
- communication tools
- social dynamics
- role playing game
- game playing
- smart spaces
- imperfect information
- nash equilibrium
- context aware
- real time
- teacher student
- face to face interactions
- socio cognitive
- participatory simulation
- social networks
- communication patterns
- game development
- human interaction
- educational games
- online communities
- game theory
- sharing information
- social context
- game design
- turn taking
- human behavior
- dialogue games
- social network analysis
- virtual world