Induction of Emotional States in Educational Video Games Through a Fuzzy Control System.
Carlos Lara-AlvarezHugo A. Mitre-HernándezJuan J. FloresHumberto Pérez EspinosaPublished in: IEEE Trans. Affect. Comput. (2021)
Keyphrases
- emotional state
- educational video games
- emotion recognition
- facial expressions
- virtual agents
- physiological signals
- video games
- inductive learning
- affect recognition
- stability analysis
- virtual characters
- fuzzy control
- educational games
- machine learning
- inductive logic programming
- human decision making
- emotion classification
- computer vision