Spatialized audio rendering for immersive virtual environments.
Martin NäfOliver G. StaadtMarkus H. GrossPublished in: VRST (2002)
Keyphrases
- immersive virtual environments
- synthetic characters
- multimedia
- computer graphics
- real time
- virtual environment
- video games
- signal processing
- audio signals
- visual information
- high fidelity
- visual data
- photorealistic
- image based rendering
- high quality
- volume rendering
- text graphics
- audio stream
- computer games
- audio visual
- real time rendering