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Dynamic Terrain for Multiuser Real-Time Environments.
Christopher Ellis
Pavel Babenko
Brian F. Goldiez
Jason Daly
Glenn A. Martin
Published in:
IEEE Computer Graphics and Applications (2010)
Keyphrases
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real time
dynamic environments
high fidelity
multiresolution
highly dynamic
open environments
three dimensional
real world
genetic algorithm
quality of service
real time systems
real environment
outdoor environments
real time rendering
controlled environments