Facilitating 21st Century Skills and Increasing Active Learning Environment of Students by Games and Simulations.
Songsri SoranastapornNophawan YamchutiUrairat YamchutiPublished in: ISAGA (2017)
Keyphrases
- st century
- learning environment
- learning opportunities
- helping students
- cognitive apprenticeship
- experiential learning
- communication skills
- formal education
- learning activities
- game based learning
- learning in higher education
- learning outcomes
- e learning
- computer lab
- educational settings
- digital games
- learning process
- higher order thinking skills
- internet technology
- lifelong learning
- video games
- learning systems
- learning platform
- instructional strategies
- serious games
- educational technology
- learning content
- learning processes
- learning experience
- high school students
- conceptual understanding
- learning scenarios
- thinking skills
- game design
- game play
- student learning
- informal learning
- online course
- higher education
- multimedia
- virtual learning environments
- learning community
- intelligent tutoring systems
- distance learning
- mobile learning
- distance education
- teaching methods
- educational games