Game-Based Digital Quiz as a Tool for Improving Students' Engagement and Learning in Online Lectures.
Krenare Pireva NuciRabail TahirAlf Inge WangAli Shariq ImranPublished in: IEEE Access (2021)
Keyphrases
- student engagement
- learning process
- online learning
- mobile learning
- learning environment
- interactive learning
- learning systems
- high school students
- computer programming
- learning analytics
- learning gains
- undergraduate students
- student learning
- higher education
- learning opportunities
- online environment
- learning activities
- students learning
- effective learning
- distance learning
- cooperative learning
- e learning
- concept maps
- pervasive learning
- secondary school
- digital technologies
- tablet pc
- hybrid learning
- blended learning
- game based learning environment
- information literacy
- helping students
- learning platform
- peer interaction
- learning community
- teacher education