Generating Content for Scenario-Based Serious-Games Using CrowdSourcing.
Sigal SinaAvi RosenfeldSarit KrausPublished in: AAAI (2014)
Keyphrases
- serious games
- virtual environment
- game play
- generation process
- video games
- intelligent tutoring
- educational games
- virtual characters
- game design
- multimedia
- computer games
- game development
- game based learning
- game engine
- database systems
- educational tools
- metadata
- usability testing
- social skills
- communication skills
- database
- design principles
- learning processes
- learning process
- case study
- artificial intelligence