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Towards Gamification of Advanced Value Stream Analysis and Design: A Game-Based Learning Concept.

Mick GeisthardtLutz EngelMonika Schnegelberger
Published in: EnviroInfo (2023)
Keyphrases
  • game based learning
  • game design
  • serious games
  • design process
  • case study
  • mobile devices
  • end users
  • virtual world
  • educational games
  • hong kong