Human Pacman: A Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction over a Wide Outdoor Area.
Adrian David CheokFong Siew WanKok Hwee GohXubo YangWei LiuFarzam FarbizYu LiPublished in: Mobile HCI (2003)
Keyphrases
- ubiquitous computing
- context aware
- interaction design
- smart objects
- mobile computing
- tangible interaction
- physical world
- smart devices
- context awareness
- human activities
- everyday life
- pervasive computing
- mobile communications
- ambient intelligence
- context aware systems
- communication technologies
- human centric
- mobile devices
- ad hoc networking
- physical environment
- ubiquitous computing technology
- everyday objects
- ubiquitous computing environments
- smart spaces
- ubiquitous learning
- ubiquitous systems
- mobile applications
- context aware computing
- ubiquitous environment
- activity recognition
- rfid technology
- human interaction
- mobile phone
- context aware services
- mobile users
- sensor data
- virtual world
- wireless sensor networks