Developing game-playing agents that adapt to user strategies: A case study.
Rebecca BrownCurry I. GuinnPublished in: IEEE IA (2014)
Keyphrases
- game playing
- opponent modeling
- multi agent systems
- multi player
- multi agent
- general game playing
- game players
- tic tac toe
- human players
- temporal difference learning
- game tree
- case study
- user interface
- game tree search
- intelligent agents
- autonomous agents
- incomplete information
- user interaction
- user experience
- video games
- end users
- user preferences
- attitudes toward
- recommender systems
- learning outcomes
- cooperative
- multiagent systems
- game based learning
- learning tools
- board game
- world class
- learning environment