Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness.
Carmen SolerAlejandra ZacaríasAndrés LuceroPublished in: Advances in Computer Entertainment Technology (2009)
Keyphrases
- mobile games
- card game
- mobile devices
- computer aided
- mobile phone
- game theory
- computer games
- video games
- game play
- mobile learning
- nash equilibrium
- virtual characters
- optimal strategy
- mobile applications
- m learning
- virtual world
- communication technologies
- game theoretic
- game design
- computing environments
- health care
- mobile users
- handheld devices
- mobile computing
- game playing
- educational games
- mobile services
- digital games
- perfect information
- context aware
- continuous monitoring
- information systems