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The contagion of malicious behaviors in online games.
Jiyoung Woo
Ah Reum Kang
Huy Kang Kim
Published in:
SIGCOMM (2013)
Keyphrases
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online game
online gaming
educational games
computer games
game based learning
social influence
diffusion process
virtual communities
multi player
online communities
video games
financial markets
information technology
information diffusion
machine learning
digital libraries
role playing game
reinforcement learning