AN Efficient Sort-Last Polygon Rendering Scheme on 2-D Mesh Parallel Computers.
Tong-Yee LeeCauligi S. RaghavendraJohn B. NicholasPublished in: ICPP (3) (1995)
Keyphrases
- d mesh
- texture mapping
- parallel computers
- view dependent
- parallel computing
- d objects
- shape descriptors
- massively parallel
- three dimensional
- skeleton extraction
- parallel implementation
- computer architecture
- shared memory
- computer graphics
- geometric properties
- real time
- image based rendering
- computer vision
- linear algebra
- d scene
- parallel machines
- feature vectors
- image processing
- artificial intelligence