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Generation Method for Immersive Bullet-Time Video Using an Omnidirectional Camera in VR Platform.
Oto Takeuchi
Hidehiko Shishido
Yoshinari Kameda
Hansung Kim
Itaru Kitahara
Published in:
AVSU@MM (2018)
Keyphrases
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generation method
virtual reality
omnidirectional camera
virtual environment
virtual world
field of view
virtual space
real time
multimedia
virtual reality environments
video data
computer graphics
three dimensional
video sequences
space time
indoor environments