TXT-2-LRN: improving students' learning exper ience in the classroom through interactive SMS.
Eusebio Scornavacca Jr.Stephen MarshallPublished in: HICSS (2007)
Keyphrases
- students learning
- short message service
- student learning
- collaborative learning
- game based learning
- science education
- distance learning environment
- mobile phone
- learning platform
- learning outcomes
- activity theory
- language learning
- foreign language
- learning environment
- teaching methods
- learning activities
- pilot study
- computer supported collaborative learning
- mobile learning
- grade students
- science learning
- learning process
- technology enhanced
- learning tools
- game playing
- game design
- learning processes
- computer assisted