Dealing with frame cancellation for stereoscopic displays in 3D user interfaces.
Jérémy LacocheMorgan Le ChénéchalSébastien ChalméJérôme RoyanThierry DuvalValérie GourantonEric MaiselBruno ArnaldiPublished in: 3DUI (2015)
Keyphrases
- user interface
- augmented reality
- stereoscopic video
- graphical user interfaces
- user experience
- depth perception
- user friendly
- human computer interaction
- end users
- multi touch
- three dimensional
- single frame
- visual representation
- multi user
- frame rate
- video frames
- expert systems
- design principles
- reference frame
- real time
- error concealment
- stereo pair
- consecutive frames
- image sequences
- user interaction
- case study
- neural network