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Gaming addiction, definition and measurement: A large-scale empirical study.
Marloes L. C. Spekman
Elly A. Konijn
Peter H. M. P. Roelofsma
Mark D. Griffiths
Published in:
Comput. Hum. Behav. (2013)
Keyphrases
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empirical studies
empirical analysis
real world data sets
uci datasets
information systems
data sets
computer games
evolutionary algorithm
video sequences
real world
neural network
multi agent
three dimensional
decision trees
image processing
virtual environment
artificial intelligence
small scale
real time