The Social Facilitation of Performance, Emotions, and Motivation in a High Challenge Video Game: Playing People and Playing Game Characters.
Russell B. WilliamsPublished in: Int. J. Gaming Comput. Mediat. Simulations (2019)
Keyphrases
- game playing
- multi player
- synthetic characters
- imperfect information
- video games
- general game playing
- game tree search
- temporal difference learning
- tic tac toe
- computer games
- game tree
- video sequences
- opponent modeling
- video data
- game play
- game based learning
- game players
- social networks
- human players
- world class
- affective computing
- social media
- adventure game
- board game
- multimedia
- public space
- collaborative learning
- social interaction
- software engineering
- learning outcomes
- online game