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Me vs. Super(wo)man: Effects of Customization and Identification in a VR Exergame.

Jordan KoulourisZoe JefferyJames BestEamonn O'NeillChristof Lutteroth
Published in: CHI (2020)
Keyphrases
  • virtual reality
  • virtual environment
  • user interface
  • e learning
  • search algorithm
  • pattern recognition
  • virtual world
  • automatic identification
  • computer based instruction