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GPU-based acceleration for Monte Carlo ray-tracing of complex 3D scene.
Yuguang Li
Xu Dai
Feng Zhao
Hong Shang
Published in:
IGARSS (2012)
Keyphrases
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monte carlo
d scene
ray tracing
photorealistic
computationally intensive
depth map
single image
texture mapping
image synthesis
image based rendering
markov chain
particle filter
graphics hardware
image space
view synthesis
optical flow
scene geometry
computer vision
virtual reality
integral image
three dimensional