Gamification in E-Learning: Introducing Gamified Design Elements into E-Learning Systems.
Daniel StrmeckiAndrija BernikDanijel RadosevicPublished in: J. Comput. Sci. (2015)
Keyphrases
- e learning
- learning objects
- learning resources
- learning experience
- learning materials
- online learning
- learning path
- learning technologies
- user experience
- learning management systems
- higher education
- learning process
- distance education
- learning systems
- multimedia
- learning content
- learning environment
- mobile learning
- adaptive hypermedia systems
- learning activities
- distance learning
- knowledge management
- game design
- adaptive learning
- technology enhanced learning
- case study
- knowledge sharing
- video games
- learning outcomes
- social software
- educational resources
- computer assisted learning
- database