IT-services for everyday life with diabetes: learning design, community design, inclusive design.
Anne Marie KanstrupMarie GlasemannOle NielsbyPublished in: Conference on Designing Interactive Systems (2010)
Keyphrases
- learning design
- everyday life
- ubiquitous computing
- inclusive design
- ims ld
- learning experience
- ims learning design
- modelling language
- ambient intelligence
- daily life
- learning activities
- authoring tool
- learning processes
- learning management systems
- learning analytics
- learning resources
- learning objects
- case study
- design process
- context aware
- interaction design
- databases
- learning technologies
- user experience
- learning materials
- user interface
- e learning
- everyday lives
- machine learning