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Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective.
Lubos Omelina
Bruno Bonnechère
Serge L. Van Sint Jan
Bart Jansen
Published in:
REHAB (2016)
Keyphrases
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computer games
game design
game developers
games based learning
educational games
digital games
educational software
commercial games
video games
digital storytelling
game play
synthetic characters
role playing game
game playing
case study
virtual reality
human computer interaction