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MoM An Effort to Comprising CBT in Digital Gaming.

Rifat Ara TasnimFarjana Z. Eishita
Published in: SeGAH (2020)
Keyphrases
  • real time
  • information retrieval
  • feature selection
  • learning environment
  • learning process
  • virtual environment
  • computer games
  • digital content
  • effort needed