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On the PSPACE-completeness of Peg Duotaire and other Peg-Jumping Games.

Davide BilòLuciano GualàStefano LeucciGuido ProiettiMirko Rossi
Published in: FUN (2018)
Keyphrases
  • neural network
  • computer games
  • video games
  • real time
  • case study
  • game theory
  • incomplete information
  • educational games
  • game design
  • nash equilibria