Evaluation of Interaction with Commercial Educational Games when Used by Children with Autism.
Jessica PrytzLinn Gustavsson ChristierninPublished in: Software Engineering Research and Practice (2010)
Keyphrases
- educational games
- children learn
- commercial games
- learning tools
- video games
- user centered
- computer games
- foreign language
- game design
- game based learning
- educational tools
- simulation game
- serious games
- student modeling
- user interaction
- conducted an empirical study
- design guidelines
- autism spectrum disorder
- autistic children
- metadata
- teachable agent
- development processes
- young children
- digital games
- game play
- virtual world