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Playing it real: magic lens and static peephole interfaces for games in a public space.

Jens GrubertAnn MorrisonHelmut MunzGerhard Reitmayr
Published in: Mobile HCI (2012)
Keyphrases
  • public space
  • computer games
  • game playing
  • games played
  • game players
  • image sequences
  • video games
  • urban planning
  • metadata
  • expert systems