Using embodied conversational agents in video games to investigate emotional facial expressions.
Michael LankesRegina BernhauptPublished in: Entertain. Comput. (2011)
Keyphrases
- facial expressions
- video games
- embodied conversational agents
- virtual characters
- emotional state
- emotion recognition
- facial expression recognition
- serious games
- human faces
- learning experience
- game play
- face images
- facial images
- face recognition
- human emotion
- facial features
- computer games
- expression recognition
- educational games
- video sequences
- head motion
- affect sensing
- recognition of facial expressions
- facial action units
- facial actions
- face model
- learning tools
- facial animation
- facial feature points
- expression classification