Feeling Strangely Fine: The Well-Being Economy in Popular Games.
Pippin BarrRilla KhaledJames NobleRobert BiddlePublished in: PERSUASIVE (2006)
Keyphrases
- game theory
- virtual environment
- game theoretic
- nash equilibria
- computer games
- video games
- coarse to fine
- nash equilibrium
- game development
- stochastic games
- sustainable development
- game playing
- real time
- game play
- serious games
- coalitional games
- weighted majority
- game players
- general game playing
- financial crisis
- game design
- imperfect information
- digital games
- online game
- educational games
- learning process
- multiscale
- case study
- genetic algorithm