A timing game approach for the roll-out of new mobile technologies.
Paolo ZappalàAmal BenhamicheMatthieu ChardyFrancesco De PellegriniRosa FigueiredoPublished in: WiOpt (2022)
Keyphrases
- mobile technologies
- mobile learning
- mobile phone
- mobile devices
- m learning
- mobile applications
- video games
- language learning
- mobile users
- learning activities
- computer games
- learning scenarios
- game theory
- information and communication technologies
- game playing
- nash equilibrium
- virtual world
- mobile services
- mobile computing
- informal learning
- network services
- service delivery
- game play
- serious games
- educational games
- cost effective
- online game
- artificial intelligence
- handheld devices
- database
- game theoretic
- high speed
- learning opportunities
- real world
- imperfect information