GPUart - An application-based limited preemptive GPU real-time scheduler for embedded systems.
Christoph HartmannUlrich MargullPublished in: J. Syst. Archit. (2019)
Keyphrases
- embedded systems
- real time
- low cost
- real time systems
- resource limited
- computing power
- safety critical
- scheduling algorithm
- processing power
- graphics hardware
- software systems
- embedded devices
- real time image processing
- hardware software
- gpu implementation
- embedded software
- embedded real time systems
- smart camera
- field programmable gate array
- gpu accelerated
- consumer electronics
- flash memory
- graphics processing units
- response time
- real time rendering
- hw sw
- real time embedded
- scheduling problem
- parallel processing