Alternate reality games as learning environments for student induction.
Nicola WhittonRosie JonesScott WilsonPeter WhittonPublished in: Interact. Learn. Environ. (2014)
Keyphrases
- learning environment
- digital games
- game based learning
- learning process
- e learning
- learning systems
- video games
- learning outcomes
- educational environment
- learning community
- learning processes
- learning activities
- game theory
- computer games
- helping students
- inductive learning
- nash equilibrium
- educational games
- game design
- learning opportunities
- nash equilibria
- game playing
- student centered
- learning platform
- children learn
- learning spaces
- cooperative learning
- pedagogical agents
- student learning
- learning styles
- science learning
- machine learning
- teaching strategies
- learning scenarios
- classroom environment
- intelligent tutoring systems
- computer based learning environments
- computer lab
- virtual laboratories
- instructional systems