On the Preference for Travel by Steering in a Virtual Reality Game.
Martin KrausPublished in: VISIGRAPP (1: GRAPP) (2020)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- virtual space
- computer graphics
- game theory
- augmented reality
- computer animation
- three dimensional
- virtual reality technology
- photorealistic
- computer games
- video games
- game playing
- virtual humans
- user preferences
- interactive virtual
- virtual museum
- virtual reality environments
- machine learning
- virtual training
- data analysis
- collaborative virtual environments
- digital museum
- multi user
- data mining