Using Gamification Technique to Increase Capacity in the Resolution of Problems During the Process Teaching and Learning Programming.
Mónica Adriana Carreño LeónFrancisco Javier Rodríguez-ÁlvarezJesús Andrés Sandoval-BringasPublished in: IMCL (2018)
Keyphrases
- learning process
- computer programming
- online learning
- learning systems
- solving problems
- hybrid learning
- word problems
- computer science education
- elementary school
- learning algorithm
- learning community
- middle school students
- learning environment
- introductory computer science
- educational software
- computer assisted instruction
- introductory programming
- pedagogical design
- learning sciences
- object oriented programming
- cooperative learning
- blended learning
- learning design
- high school
- user experience
- higher education
- reinforcement learning
- e learning