Recommending Video Games to Adults with Autism Spectrum Disorder for Social-Skill Enhancement.
Alisha BanskotaYiu-Kai NgPublished in: UMAP (2020)
Keyphrases
- video games
- autism spectrum disorder
- qualitative analysis
- high risk
- learning experience
- game play
- computer games
- serious games
- educational games
- social skills
- learning tools
- game design
- social interaction
- social behavior
- commercial games
- game playing
- game development
- social networks
- learning community
- social media
- role playing game
- quest atlantis
- educational video games
- computer supported collaboration
- mathematics learning
- game players
- recommender systems