Virtual reality interventions for balance prevention and rehabilitation after musculoskeletal lower limb impairments in young up to middle-aged adults: A comprehensive review on used technology, balance outcome measures and observed effects.
Sarah VogtNina Skjæret-MaroniDorothee NeuhausJochen BaumeisterPublished in: Int. J. Medical Informatics (2019)
Keyphrases
- virtual reality
- virtual reality technology
- virtual environment
- three dimensional
- augmented reality
- virtual world
- computer graphics
- virtual reality environments
- photorealistic
- virtual space
- virtual museum
- age groups
- computer animation
- virtual laboratory
- virtual training
- visual data mining
- e learning
- virtual humans
- distance learning
- interactive virtual
- multi agent
- tangible user interface