Towards the Use of a Serious Game to Learn to Identify the Location of a 3D Sound in the Virtual Environment.
Sabrine BoukhrisBob-Antoine Jerry MénélasPublished in: HCI (2) (2017)
Keyphrases
- virtual environment
- serious games
- virtual reality
- virtual world
- game engine
- computer graphics
- game design
- physical environment
- game play
- physical space
- virtual humans
- virtual characters
- learning processes
- game based learning
- interaction model
- digital games
- real environment
- game development
- virtual space
- database applications
- real time