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A realistic Gamification attempt for the Ancient Agora of Athens.

Georgia KontogianniAndreas Georgopoulos
Published in: DigitalHERITAGE (1) (2015)
Keyphrases
  • real life
  • user experience
  • real world
  • data mining
  • data sets
  • high quality
  • serious games
  • database
  • wide range
  • information technology
  • cultural heritage
  • game design