Augmented Reality, Virtual Reality, and Game Technologies in Ophthalmology Training.
Eduardo Gross MuñozRamón FabregatJorge Bacca-AcostaNéstor D. Duque-MéndezCecilia Avila-GarzonPublished in: Inf. (2022)
Keyphrases
- augmented reality
- virtual reality
- virtual training
- learning games
- virtual world
- virtual environment
- serious games
- collaborative virtual environments
- mixed reality
- virtual objects
- markerless
- virtual humans
- computer graphics
- real environment
- virtual museum
- head mounted display
- virtual space
- computer games
- real scenes
- three dimensional
- virtual reality technology
- computer animation
- interactive virtual
- real time
- tangible user interface
- multi user
- educational games
- human computer interaction
- game design
- video games
- tangible interaction
- machine learning